![]() I couldn’t even get to the first boss in Crash 2 due to the level where you run towards the camera (and continuously die). I could beat Cortex in Crash 3, but not obtain more than about 10 relics and 10 gems. ![]() But I just couldn’t finish the Crash Bandicoot games. Other than a few small difficulty spikes, Spyro was not a difficult game to complete 100%, 117% or 120% depending on the game. Spyro the Dragon was the series that made me want to develop games as well as live inside them, with its tranquil and enchanting worlds. I put hours into ToCA 2’s mode where you could mess around freely on the test track, pretending I was there. I credit the console with introducing me to the idea of games being immersive worlds, not just obviously-constructed game areas for me to beat. While the SNES was my first experience with gaming, it was with the original PlayStation that my formative years in the medium occurred.
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